Science and Tech Event Blog

Arlene Kalem's blog about all the tech and science stuff she gets herself into. Browse the archive by month or scroll down to search by tag. 

Thesis Update #7

Our idea originally centered around elemental forces and natural disasters. However, our supervisor challenged us to think about the message behind our story and what we were trying to say about humanity.

That got us thinking a bit deeper and we have finally settled upon creating disasters that emerge from ridiculous human behavior instead of from the elements. To highlight the strange and bizarre things humanity does to endanger itself, we have used the Seven Deadly Sins as inspiration, adding an eighth one in for a little bit of fun: Stupidity.

The disasters are still meant to be silly, but now our game is also a statement about the curious and sometimes terrible ways humans treat each other. Our basic message is that these disasters could be avoided or alleviated if humans used compassion, collaboration and communication.

This now also echoes our basic game mechanics, where players have to collaborate and communicate in order to save the Earth.